By Salsabeel F. M. Alfalah, David K. Harrison, Vassilis Charissis (auth.), Randall Shumaker (eds.)
Here is the second one of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed complaints of the fifth foreign convention on digital, Augmented and combined fact, VAMR 2013, held as a part of the fifteenth foreign convention on Human-Computer interplay, HCII 2013, held in Las Vegas, united states in July 2013, together with 12 different thematically related meetings. the entire of 1666 papers and 303 posters offered on the HCII 2013 meetings used to be rigorously reviewed and chosen from 5210 submissions. those papers tackle the most recent study and improvement efforts and spotlight the human points of layout and use of computing platforms. The papers permitted for presentation completely conceal the complete box of human-computer interplay, addressing significant advances in wisdom and potent use of desktops in quite a few software components. the complete of 88 contributions integrated within the VAMR complaints have been conscientiously reviewed and chosen for inclusion during this two-volume set. The papers integrated during this quantity are equipped within the following topical sections: healthcare and scientific purposes; digital and augmented environments for studying and schooling; enterprise, business and armed forces purposes; tradition and leisure applications.
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Extra resources for Virtual, Augmented and Mixed Reality. Systems and Applications: 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
The Kinect does not require sensors to be placed on the user, which allows for quick and easy setup. While the Kinect currently cannot obtain research grade motion tracking accuracy, the low cost and minimal setup time make the Kinect preferable in many situations. There have been a few relevant studies looking into the use of the Kinect for rehabilitation. One group examined the use of three commercially available Kinect games for children with degenerative ataxia and observed signiﬁcant reductions in ataxia symptoms and improvements in balance .
C. ) Advanced Computational Intelligence Paradigms in Healthcare 6. SCI, vol. 337, pp. 31–45. Springer, Heidelberg (2011) 7. : Quantitative Electroencephalographic (Qeeg) Correlates of Craving During Virtual Reality Therapy in Alcohol-Dependent Patients. Pharmacology, Biochemistry and Behavior 91, 393–397 (2009) 8. : Six-Month Follow-up of In-Patient Experiential Cognitive Therapy for Binge Eating Disorders. CyberPsychology & Behavior 6, 251–258 (2003) 9. : Assesment of the Emotional Responses Produced by Exposure to Real Food, Virtual Food and Photographs of Food in Patients Affected by Eating Disorders.
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