By Sloan Kelly

Achieve the fundamentals of Python and use PyGame to create fast moving games with nice photos and sounds. Youll additionally know about item orientated programming (OOP) in addition to layout styles like model-view-controller (MVC) and finite country machines (FSMs). Python, PyGame and Raspberry Pi video game improvement teaches you ways to take advantage of Python and PyGame in your desktop. no matter if you employ home windows, macOS, Linux, or a Raspberry Pi you could unharness the facility of Python and PyGame to create nice taking a look video games. integrated within the textual content are entire code listings and motives for «Bricks,» «Snake» and «Invaders»– 3 fully-working video games. those let you start making your individual nice video games. alter them or construct your personal intriguing titles. What Youll examine achieve the fundamentals of Python and hire it for video game improvement layout your online game construct video games utilizing online game initiatives as templates like Bricks, Snake, and Invaders paintings with consumer outlined services, inheritance, composition, and aggregation upload sound for your video games enforce finite country machines

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ALWAYS! ALWAYS! – check that this is the case before you use the variable. The format of the ‘if’ statement is: if condition: {statement} or if condition: {block} 28 Chapter 5 ■ Making Decisions The second method is preferred because you may want to go back and add more lines to the code that is to execute inside the ‘if’ block. Not that for each line in the block, you will have to indent that line the same amount each time. A Note about Blocks A block of code is one or more lines of Python code.

Sloan Kelly 2016 S. 1007/978-1-4842-2517-2_8 53 Chapter 8 ■ Introduction to IDLE under LXDE Figure 8-1. The Pixel desktop Your desktop might not look exactly like this, but it will have similar elements. Along the top of the screen runs that taskbar. This shows the active applications, shortcuts to most-commonly used applications, and system status as well as access to the other applications through the Pixel menu on the left-hand side. See Figure 8-2. Figure 8-2.

14 Chapter 3 ■ Introducing Python Variables Variables are used to store the data in memory while we are processing it. We access the data using names. Each variable can be assigned a value. This value represents our data that we want processed. Let’s say we want to store the player’s name so that we could retrieve it at a later time. This is called variable assignment. When we assign a value to a name, we are saying that that name now contains the assigned value: Figure 3-4. The name player is assigned the value 'Sloan' Our variable assignment is: player='Sloan' The left-hand side of the equals sign (=) is the name and the right-hand side of the equals sign is the value.

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