By Jerome I. Elkind, Stuart K. Card, Julian Hochberg

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Extra resources for Human Performance Models for Computer-Aided Engineering

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Building one megamodel t h a t ties together models of all relevant aspects of h u m a n performance and aspires t o be a complete simulation of pilot behavior is theoretically possible. Such a model would be able t o answer all h u m a n performance questions. However, it is clearly impractical and unrealistic t o build such a model today. As is apparent from the discussion in P a r t s II and III, current models are not complete enough t o support this approach. T h e validity of such a simulation would be limited by the weakest element in any of its components.

T h e questions will lead to the selection and prioritization of the models t h a t should be incorporated into the facility. Finally, it is well known t h a t designers have been reluctant to use human performance models, possibly because these models are unfamiliar to them. Familiarity now depends heavily upon personal or at least colleague group knowledge. To introduce a new collection of tools like those to be incorporated in the H F / C A E facility into a design community requires t h a t careful attention be paid to methods for promoting acceptance by t h a t community in a reasonable time.

T h a t is the topic of Chapter 10 by Cooper. Although some models are mentioned there, they are poor candidates for human performance model development at this time. Chapter 11, by Hochberg, outlines two sets of problems t h a t arise, particularly with regard to the artificial displays currently used in N O E flying: (1) viewers must combine successive partial views of scenes, presented piecemeal in displays, into coherent schematic 60 INTRODUCTION TO VISION MODELS representations of scenes, events,or objects; and (2) the views of two eyes when disparate, may combine in stereoscopic combination, in alternating dominance, or in piecemeal rivalry.

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