By Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, Paula Tavares
Even though as soon as thought of simply for his or her leisure price, laptop and on-line video games have purposes as studying instruments in studying in quite a few diversified environments.Computer video games as academic and administration instruments: makes use of and methods considers the various makes use of of video games and simulations, focusing in particular on their use in organizational and academic settings. supplying views on gaming for distance studying, gaming for rehabilitation, company simulators, and motivational video games, this e-book explores new and rising traits during this ever-evolving zone of analysis.
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Extra resources for Computer Games as Educational and Management Tools: Uses and Approaches
Warburton, S. ). (2009). Social Software and Developing Community Ontologies. Hershey, PA: IGI Global. , & Molinari, F. (2007). A Collaborative Community Environment to Support Experiential Improvement of Processes and Practices in Special Education. , & Molinari, F. (2008). Employing the Living Labs methodology to support experiential improvement of processes and practices in special education. Paper presented at 6th International Conference on Networked Learning 2008, 5 - 6 May 2008, Halkidiki, Greece Moulin, H.
The objective for this Framework is to be a major driver for large scale exploitation, enabling users to create, share and configure services easily which address their and others’ needs, whether for entertainment, information, business or any other area, if possible, on a national scale covering the entire territory of Greece. More specifically, our idea is to define a Framework for service provision based on educators’ needs. This requires a well defined concept of service which we currently define as: “service is any item or action an education expert can offer which could meet the needs of that or another education expert either from the field of general education or from the field of special education”.
American Society for Engineering Education. , & Davis, M. (2007, March). Billiards: A Lifetime Sport (Pocket Billiards Curriculum Guide & Instructor’s Manual). Itemid=39&id=29 &option=com_ content&task=view do2learn, Learning Games for Young People with Disabilities. ). com/ Malik, D. S. (2008). ). Boston, MA: Course Technology. Danby, J. M. A. (1997). Computer Modeling: From Sports to Spaceflight…. Richmond, VA: From Order to Chaos. com. Billiard Tables. html Dawson, M. (2006). ). Boston, MA: PTR.