By J H Brennan
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Additional resources for Ancient evil
With a despairing scream he pitched into the endless blackness of the void. All the way to 13. 163 They were, as he had suspected, works of sorcery. Most were useless to him: descriptions of group operations or solitary spells which required ingredients or artifacts he did not possess. But one leather-bound tome held his attention, a volume on Power Meditation. The exercise contained therein was purely mental, an imaginary construction which formed a channel to the astral plane and drew therefrom no fewer than 100 points of POWER.
The map on page 158 will enable Fire*Wolf to select his destinations in this city. But as he stands at the gate attempting to make up his mind, two black-robed figures appear from nowhere — members, it is obvious, of the Assassins' Guild. Is this a fight for his life? The stats of the Assassins are: STRENGTH SPEED STAMINA COURAGE SKILL LUCK CHARM ATTRACTION LIFE POINTS 60 95 65 80 70 50 25 40 485 Each is armed with a dagger which strikes at+7 and will deliver a lethal poison blow on a roll of 12.
One said aggressively. 'Yes,' the second chimed in. 'An outsider, like .. ' Fire*Wolf glanced across at the store-keeper who had a lightened look, then moved to pass the young men. ' the man demanded, reaching for his sword. 'An ill-mannered lout, by the look of it,' Fire*Wolf remarked calmly. He waited until the other's weapon 129-130 128 was almost clear of its scabbard, before dropping his own hand to the hilt of the Doomsword. And as the hell-blade emerges shrieking, it is obvious our hero is once again facing a Jess than welcome conflict.